An Ultra Magnus-Opus? Or tie-in Schlockwave?
Transformers: Battlegrounds releases on all major platforms today, and in a change of format to the Cybertronians’ usual game ventures, developer Coatsink has shifted typical genre from that of an action title to a turn-based tactical game. Will this shift in gameplay pay off? Or is this a style of play that most Transformers fans aren’t interested in seeing? We shall soon see.
Battlegrounds retains a sense of authenticity to the Cyberverse series it is based upon, featuring the character designs and voice actors from the accompanying series and sees them thrown into the seemingly never-ending struggle of Autobot versus Decepticon in various locales throughout not just Earth but also Cybertron.
The title looks set to deliver a vibrant, and colourful, yet stripped-down version of the Xcom gameplay so many of us hold aloft as the height of the genre at present. Tasking you with moving your Autobots or Decepticons into favourable positions, making use of cover and navigating environmental hazards before attempting to strike at the opposing faction.
It’s not a genre you’d expect from a franchise that has in the past been so closely linked to straight-up action games, but being able to control your entire team of Transformers may well expand the feeling of teamwork as opposed to controlling one character as the AI wanders around you casually firing potshots at enemies like in previous titles.
Fans of the format, or of the franchise will no doubt find something to enjoy in this title, even if they don’t immediately find something to love from it. The game seems marketed towards a less hardcore audience than most titles in the turn-based tactical genre, however, widening the accessibility for certain markets isn’t always a bad thing, and the 7-year-old playing Battlegrounds today, could be the audience of tomorrow that helps keep the genre flush with titles.
Transformers: Battlegrounds releases tomorrow on Switch, PS4, Xbox One and PC.